

The pervading darkness everywhere didn’t help with finding my way around. I ended up lost a few times and going in circles many more. Yes, the red flares help here and there, but I think more attention to lighting and possibly adding audio hints in a couple places would have gone a long way toward helping the player progress. What’s missing is better signposting to help guide the player a bit. What I really liked about this entry was the economical use of space – the central area that you keep circling and coming back to was really well laid out. Although within moments it became clear that this was an alternate take on the approach to Nova Prospekt, complete with the avoid-the-sand bit from Half-Life 2. Each map was clear as to which location from the original games it was replacing – although I do think Blast Pit should have had a different name the link would have been clear, but only after a few minutes once you got a feel for the layout of the central pit.Īt the start of Nova Exchange, I found the opening text to be too fast to read. Yes, there were only 3 entries but they were pretty solid. Whether your project is big or small, you should strive to create something that will delight all Half-Life fans. The only limitation is your imagination, which we ant to see run wild – create the most wonderful interpretation of Half-Life’s universe that you can conceive. What if the Combine had chosen the United States, France or London to be their primary city? Being seen by Civil Protection may be the least of his worries. Instead of arriving at a city train station, Gordon finds himself in a deserted and derelict village station, perhaps near enough to Ravenholm, to feel the threat. What if Black Mesa were devastated by this game’s nuclear bomb quite early during the story, leaving Adrian Shepard to navigate a version of the research facility resembling a post-apocalyptic nightmare? This is about high cliffs and long falls. Yes, it doesn’t fit the story, but that’s not important. This particular event occurs on the side of a Citadel. What if Half-Life’s infamous research facility were hidden underneath a city or town rather than out in the desert? It crashed to the ground but leads him to a previously unseen section of Black Mesa. What if somebody else pushed the cart? Gordon was late, so they got somebody else and the resonance cascade happens when Gordon is still on the tram. The Tram ride at the beginning of Half-Life: Here are some examples of ideas you could develop: To be clear, we are NOT looking for remakes of any scenes – we want you to completely re-imagine a scene. We’d like you to re-imagine a scene of your choosing from any of the Half-Life games. This was a joint Mapping Challenge, run in association with. The Replay Experience Experiment aka TREE.
